The name Slæ̈rn Uhïpá-virr is derived from the Sylvin language, as Slæ̈rn Uhïpá-virr was founded by Edlessel, who was culturaly Gnoll.
Climate
Slæ̈rn Uhïpá-virr has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cold 8°C (46°F). Slæ̈rn Uhïpá-virr receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Uhïpá-virr covers an area of nearly 158 km2 (63 mi2), and an average elevation of 1326 m (4350 ft) above sea level.
Overview
Slæ̈rn Uhïpá-virr was founded durring the late 16th century in summer of the year 1464, by Edlessel. The establishment of Slæ̈rn Uhïpá-virr was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Slæ̈rn Uhïpá-virr's construction back out of the project. Edlessel pushed on reguardles, and Slæ̈rn Uhïpá-virr was finished, but starts off as a terible place to live.
Slæ̈rn Uhïpá-virr was built using the conventions of Gnoll durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Uhïpá-virr is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Slæ̈rn Uhïpá-virr is buildings are grouped arround an odd layout of restrictive gravel streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Unfortuantly, these perhapse unnessisarily well built defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Slæ̈rn Uhïpá-virr has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Slæ̈rn Uhïpá-virr long.
Civic Infrastructure
Slæ̈rn Uhïpá-virr possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Slæ̈rn Uhïpá-virr has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Uhïpá-virr has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Uhïpá-virr. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Uhïpá-virr's parks.
Slæ̈rn Uhïpá-virr has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Uhïpá-virr.
Slæ̈rn Uhïpá-virr has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Uhïpá-virr has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Uhïpá-virr has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Uhïpá-virr has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Uhïpá-virr has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Uhïpá-virr has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Uhïpá-virr has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Uhïpá-virr's public wards, blessings, and other arcane systems.
Slæ̈rn Uhïpá-virr has an Scientific Academy which provides higher education in the natural sciences.
Slæ̈rn Uhïpá-virr possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Uhïpá-virr's grid is powered by a god's will and kindness.
Slæ̈rn Uhïpá-virr's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Slæ̈rn Uhïpá-virr has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Uhïpá-virr has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Slæ̈rn Uhïpá-virr has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Uhïpá-virr's natural decorations nor waterways.
Slæ̈rn Uhïpá-virr has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Uhïpá-virr has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Uhïpá-virr has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Slæ̈rn Uhïpá-virr is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Slæ̈rn Uhïpá-virr's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Slæ̈rn Uhïpá-virr the milk never sours.
The Marsupial, Kangaroo near Slæ̈rn Uhïpá-virr are known to be quite timid.
Slæ̈rn Uhïpá-virr's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Augury energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 69
Farmers: 112
Farm Laborer: 218
Hunters: 112
Milk Maids: 90
Ranchers: 46
Ranch Hands: 104
Shepherds: 100
Farmland: 149658 m2
Cattle and Similar Creatures: 9284
Poultry: 111408
Swine: 7427
Sheep: 371
Goats: 74
Horses, Mounts, and Beasts of Burden: 3713
Craftsmen
Arms and Toolmakers: 72
Blacksmiths: 92
Bookbinders: 47
Buckle-makers: 49
Cabinetmakers: 84
Candlemakers: 132
Carpenters: 114
Clothmakers: 109
Coach and Harness Makers: 39
Coopers: 103
Copper, Brass, Tin, Zinc, and Lead Workers: 49
Copyists: 34
Cutlers: 32
Fabricworkers: 82
Farrier: 256
Furriers: 24
Glassworkers: 132
Gunsmiths: 83
Harness-Makers: 35
Hatters: 76
Hosiery Workers: 27
Jewelers: 42
Leatherwrights: 100
Locksmiths: 37
Matchstick makers: 61
Musical Instrument Makers: 53
Painters, Structures and Fixtures: 45
Paper Workers: 55
Plasterers: 50
Pursemakers: 65
Roofers: 39
Ropemakers: 38
Rugmakers: 35
Saddlers: 66
Scabbardmakers: 85
Scalemakers: 39
Scientific, Surgical, and Optical Instrument Makers: 23
Sculptors, Structures and Fixtures: 35
Shoemakers: 35
Soap and Tallow Workers: 121
Tailors: 275
Tanners: 45
Upholsterers: 56
Watchmakers: 50
Weavers: 112
Whitesmiths: 29
Merchants
Adventuring Goods Retellers: 25
Arcana Sellers: 26
Beer-Sellers: 50
Booksellers: 56
Butchers: 106
Chandlers: 90
Chicken Butchers: 99
Entrepreneurs: 37
Fine Clothiers: 97
Fishmongers: 100
Florists: 22
Potion Sellers: 60
Resellers: 148
Spice Merchants: 50
Wine-sellers: 80
Wheelwright: 64
Woodsellers: 35
Service workers
Bakers: 185
Barbers: 181
Coachmen: 55
Cooks: 168
Doctors: 85
Gamekeepers: 57
Grooms: 32
Hairdressers: 148
Healers: 96
Housekeepers: 112
Housemaids: 218
House Stewards: 95
Inns: 35
Laundry maids: 71
Maidservants: 123
Nursery Maids: 65
Pastrycooks: 132
Restaurateur: 154
Tavern Keepers: 161
Specialized Laborer
Ashworkers: 52
Bleachers: 34
Chemical Workers: 21
Coal Heavers: 75
In-Town Couriers: 79
Long Haul Couriers: 86
Dockyard Workers: 75
Gas Workers: 18
Hay Merchants: 30
Leech Collectors: 96
Millers: 86
Miners: 80
Oilmen and Polishers: 58
Postmen: 79
Pure Finder: 49
Skinners: 106
Sugar Refiners: 21
Tosher: 60
Warehousemen: 137
Watercarriers: 79
Watermen, Bargemen, etc.: 103
Skilled Laborers
Accountants: 47
Alchemist: 55
Clerk: 79
Dentists: 36
Educators: 96
Engineers: 51
Gardeners: 38
Mages: 26
Plumbers: 39
Pharmacist: 45
Professors: 16
Scientists: 27
Wizards: 16
Civil Servants
Adventurers: 35
Bankers: 53
Civil Clerks: 88
Civic Iudex: 41
Consultants: 24
Exorcist: 80
Fixers: 44
Kami Clerk: 69
Landlords: 65
Lawyers: 43
Legend Keepers: 61
Militia Officers: 337
Monks, Monastic: 123
Monks, Civic: 123
Historian, Oral: 82
Historian, Textual: 44
Policemen, Sheriffs, etc.: 82
Priests: 142
Rangers: 48
Rat Catchers: 57
Scholars: 56
Spiritualist: 70
Slayers: 20
Storytellers: 151
Military Officers: 106
Cottage Industries
Brewers: 109
Comfort Services: 154
Enchanters: 41
Herbalists: 43
Jaminators: 132
Needleworkers: 132
Potters: 57
Preserve Makers: 109
Quilters: 54
Seamsters: 218
Spinners: 109
Tinker: 41
Weaver: 84
Artists
Actors: 40
Architects: 14
Bards: 57
Costumers: 22
Dancers: 44
Drafters: 23
Engravers: 30
Fine Furniture Carpenters: 18
Glaziers: 39
Inlayers: 37
Musicians: 103
Painters, Art: 19
Playwrights: 39
Sculptors, Art: 33
Wood Carvers: 123
Writers: 112
Produce Industries
Butter Churners: 132
Canners: 119
Cheesmakers: 142
Ice Merchants: 16
Millers: 74
Picklers: 61
Smokers: 47
Stockmakers: 42
Tobacconists: 58
Tallowmakers: 86
14214 of Slæ̈rn Uhïpá-virr's population work within a Foundational Occupation.
782 work in Agriculture
3262 work as Craftsmen
1145 work as Merchants
2173 work as Service Workers
1424 work as General Laborers
571 work as Skilled Laborers
2044 work as Civil Servants
1283 work in Cottage Industries
753 work as Artists
777 work in Produce Industries
20323 of Slæ̈rn Uhïpá-virr's population do not work in a formal occupation, but do contribute to the local economy. 2599 (7%) are noncontributers.
Points of Interest
Slæ̈rn Uhïpá-virr is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
The center of Slæ̈rn Uhïpá-virr's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Slæ̈rn Uhïpá-virr was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Slæ̈rn Uhïpá-virr lost 174 people, 281 livestock, and 75 buildings. The conflict ended after roughly 186, when members of Slæ̈rn Uhïpá-virr's militia enacted an operation to deliver a message to a mage, then secure them. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with an assault and siege on the mine, which ended in a crushing defeat for Slæ̈rn Uhïpá-virr's forces. The war is remembered in legend by Slæ̈rn Uhïpá-virr's bards, historians, and legend keepers.